![]() ![]() Unfortunately, the new Eberron setting just doesn't have the draw that Forgotten Realms or Greyhawk have, so it makes more sense just to put D&D on the box and leave it at that. As such, it would be better marketed just as an Eberron game than a D&D game. That said, Dragonshard reflects the content of the D&D world rather than the core rules. A Conan game run with D&D rules seems more like D&D to me than a Forgotten Realms game run with Hero system or GURPS rules, for instance.) (For me personally, the rules are probably more important to the brand than the campaign setting. The truth is that D&D is made up of a mix of both of these elements. For others D&D is about the content: beholders, paladins, dungeon traps, etc. For some people, D&D is all about the mechanics: base-attack bonuses, will saves, spell memorization, etc. ![]() Before we go any further though we should qualify Dragonshard's claim to be the "first D&D RTS experience." While that's a powerful marketing message, its validity depends on how you define D&D. ![]()
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